Name of Magic; Ice Splay
Type/Subtype of Magic; Caster, Ice
Current Rank; D
Description; This magic is created though lost spells that Kazium has created in order to harness her magic in certain ways, allowing for her to make attacks and defensive movements. This magic is mainly base on the element of ice and the cold that surrounds it. The ice and the snow that appear are conjured out of thin air and compacted into forms or directed into a certain direction. Kazium does not use wind or any other element to help her magic, but she can send her magic at someone.
Outside of a battle Kazium will not usually use any of her spells, in fact, she will only use the magic power itself to make herself fun things to do, or things to keep her entertained. When will use it on someone that she becomes close to for fun and a laugh or giggles. But outside of a battle Kazium would never use her magic to hurt anyone.
Inside of a battle the use of her magic becomes a different story altogether. Kazium will use her magic to the best of her ability to damage the person who is harming her friends or family. She would never kill anyone with her magic, but that doesn’t mean that she can’t severely hurt them. At the beginning of a battle Kazium is very hesitant about using her magic, after all it was the reason that her parents gave her away. But after realizing that it is her only hope in protecting herself and the ones that she cares about she will use her magic in strategic ways to win the fight.
Information;Strengths
~Strong against water magic- The chill of the ice will affect the water and freezing it.
~Both close range and long range attacks
~Can be used as cover ex:A snow storm
~Due to her naturally cold body temperature her magic causes no damage to herself
~She can use her magic with reason outside of a battle- For fun and games ex: covering a lake in ice to ice skate
Weaknesses
~Can hurt allies due the chill from her spells if her allies are not prepared
~Some of her spells can affect her allies if she is not careful on how she uses them
~Wind or wind magic can alter the path of her spells if she is attacking a person far away
~Her magic cannot be used on any of her allies to help them physically ex: enhancements, physical weapons
~Weak against fire magic- Her ice can be melted then making it becoming useless
~Her magic is a pure element meaning that it can be eaten by any ice slayer
Traits;~15% percent less damage from ice spells
(I will add more to this once I figure more out. -3-)
- D-Rank Spells:
- Falon’s claws:
Name of Spell; Falon’s claws
Type; Offensive
Rank; D-Rank
Description; This is a close range attack where Kazium will charge at a person and with a single combination of an attack she will have below freezing air covering her limbs. If a punch or a kick connects with a part of the opponents body it will start to freeze whatever it touched. The freezing will only spread about two inches in diameter from the area of contact. There will be a stinging felt by the opponent if the attack does manage to hit them.
Information;
Strengths
~Good for close range attacks
~Strong against water mages
~Can be used against a single item, freezing it
~Cannot be eaten by slayers
Weaknesses
~Fire- And melt the attack
~Can affect allies
~Combination can be easily broken
~Ice only works if she makes contact
~Easily to know when she activates the spell
Effects;
Cooldown: 3 posts
Duration: 2 posts.
Area: There is no area to this spell
- Snow Gallow:
Name of Spell; Snow Gallow
Type; Defensive; Supportive
Rank; D-Rank
Description; Without a word the temperatures drop to a 16 degrees Fahrenheit snow starts to appear out of no where in heavy flakes that cloud the vision of both allies and enemies allowing for Kazium and her allies to escape or attack. This snow cover stretches to about 15 meters in diameter and is 15 meters high. This spell allows for cover in escaping or for cover in surprise attacks. The people caught in this spell can only see three feet in any direction.
Information;
Strengths
~Allows for allies to escape
~Good for surprise attacks
~Kazium can use other attacks while she casts this one
Weaknesses
~Air can blow away the snow
~Fire can melt the snow
~Suspicious and people will know that a mage is there if the spell is cast in a surprise attack
~Affects allies as well in the snow
Effects;
Cooldown: 4 posts
Duration: 3 posts
Area: ~15 meters tall x 15 meters in diameter
~everyone can only see 3 feet in front of them
- Knives of Winter:
Name of Spell; Knives of Winter
Type; Offensive
Rank; D-Rank
Description;This spells allows for 6 icicles to appear next to Kazium, she can fire each one at a time or she can launch all of them at the same time. Each icicle is about 8 inches long. When she attacks with the icicles they move at 5 meters a second.
Information;
Strengths
~Kazium can pinpoint a person with this attack
~A semi-long range attack
~Kazium can pull an icicle from the air and hit someone with it for close range
~The icicles are exactly like ice so they are hard to see
Weaknesses
~Fire can melt the ice
~Ice dragon slayer can eat the ice
~Can affect allies of the are in the way
~Kazium cannot cast another spell while this one is cast
~Icicles can be broken before Kazium can even use them
Effects;
Cooldown: 4 posts
Duration: 3 posts
Area: She can fire the icicles up to 7.5 meters away
- Frost Barrier:
Name of Spell; Frost Barrier
Type; Defensive
Rank; D-Rank
Description; This spell is cast once Kazium drops down to the ground in anyway and places a hand palm first on the ground. From there an ice wall shoots up from the ground and grows to be 10 feet tall and foot thick. The wall appears around Kazium or an ally she wants to protect.
Information;
Strengths
~As long at Kazium can touch the ground with a single hand the spell can be cast
~Good for both long range or close range attacks against Kazium
~Kazium can attack from behind the wall
Weaknesses
~Fire can melt the wall
~Ice dragon Slayer can eat the wall
~Wall is destroyed after 2 D-Rank hits or a C-Rank hit
~The wall in only slightly translucent meaning any attacks from behind the wall are not always going to be accurate.
Effects;
Cooldown: 5 posts
Duration: 3 Posts or until broken
Area: ~The wall is 10 feet tall and 1 feet thick and 10 feet in length
~Can be cast 15 feet away from Kazuim