Fujin
Posts : 21 Jewels : 7690 Age : 26 Join date : 2015-08-28
| Subject: Fujin's item Fri 28 Aug 2015, 5:07 pm | |
| Name: Animus Jactus Rank: S Type: Ring Description: The Animus Jactus is custom-made ring one of the signature tools of Fūjin Stratas and have been left behind by the once great Scarlet Hunters which were the name given to the Stratas clan by the public due to their most dominant hair and eye color was red, his mother in particular. The ring itself is made from an alloy of Mithril Silver and Damascus Steel with the edges lined with Imperial Gold and has magic runes engraved on the band. The magic runes used on these knives were and still are unqie to the Stratas family tree and can only be activated by a user of the family blood line and as such this family heirloom as like the two heirlooms focuses on one of three magics the Stratas clan used to be renouned magical creature slayers (including gods, dragons and demons without the use of their respected slaying magics though family records show it would take a group of 10 to take down even one of the big three) before they were exiled from Fiore or killed due to the paranoia of the citizens. The three magics the Stratas clan studied, reinvented and practiced was Elemental Purifaction Magic, Teleportation Magic and Projection Magic. The magic used and that was focused on when making this magical relic of the old days was forged with the primally focus of being used and was enhanced with the Stratas clan's Projection magic by allowing the wearer to project projectile spells they would usually need their body for to be projected in front of them along with a barrier for a quick defence or mid-air platform, while it provided an aid to their teleportation magic allowing the user to leave up two ten magic seals on anything the user touches each one to acting like marker from which a bloodline weilder of the item can use them in conjunction with the Vorpal Blades kunai and objects between each of the kunai. The kunai being forged from an alloy of Mithril Silver and Damascus Steel it cannot be broken though it doesnt provide any protection. - Image:
Strengths: • only a member of the Stratas clan bloodline can wield it would be one of the blades to use their powers. • The ring is embedded with an unique form of projection and teleportation magic. • The rings overall durability is almost unparalleled.Weaknesses: • The actual ring itself does not provide any protection for the user like armor would. • The user has to be wearing the ring to be able to use its teleporting abilities. • The abilities of the ring are not perfect they only work as well as their user, reflecting their stats.- Abilities :
- Passives :
Name:Mark! Rank: S Type: Supportive Description:The ring is enfused with the same formula of Teleportation Magic made by the Stratas Clan as in the Vorpal Blades Kunai which allows the user to tleleport between premarked locations and if used properly can be used cover very large distances in the blink of an eye or for an extremely fast and effective means of transportation in combat when the situation requires fast actions or to set up and preform ambushes in a blink of an eye. The max distance between the teleportation markers/kunai is relitive to the user's max range to their stats (9000ft/3000yds). The Ring grants the user the ability to create ten seal that act like a maker similar to the Kunai Strengths: • If the user has one of his kunai disarmed/marked object taken away from him he can teleport it back to him in under a second. • The user can choose which one of the makers/kunai to teleport to or how far between the two points they wish to travel making their actions seem completely random. • The use of teleportation is extremely effective allowing the user to cross distances and preform attacks in a blink of an eye. Weaknesses: • Each time the user teleports they run the risk of teleporting into something that is already their, or if an opponent is able to predict the users moves they could place an objects like a sword so when the user appears the sword would be already be stabbing him. • The user must be in contact with the marked object/ring/kunai to use the teleportation. • The teleportation had a limited range reliant on the users stats. Duration:1 Cooldown:2 per mark (only when teleporting people mid combat. Each mark has it own cool down)
Name:Projection Rank: S Type:Supportive Description: This passives that does exactly as it say on the tin, it allows the user to project their spells infront of the user anywhere within there max rage (3000yrds) as long as the user is wearing or has the Animus Jactus in their hands. In other words it allows the user to use all their spells without lifiting a finger even if the spell is a melee. However each spell retains their origanal range so if the user projects a melee spell it can only be projected at a close range (E.g. Bob uses a magic enveloped punch that has to be preformed at 0-1 metres while facing the target. With the Animus Jactus equiped Bob could project the spell anywhere within 0-1 metres around him even if he was facing the opposite dierection however to do that Bob would have to have a higher agility than his oppnont to react in time. However the user canot project a spell where he can't see or sense the suroundsings. Strengths: • The passive allows the user to attack even when his hands are tied or bound to an object. • The passive will cause confusion to oppnents that have never fought the user before. Weaknesses: • The range of projection doesn't change the range of the spells. • The user cannot project a spell if they cannot see or sense their surroundings. Duration:--- Cooldown:---
Name: Boost Enchancement Rank: S Type:Supportive Description:This ability allows the wielder to gain an extra +40 Magic Defense, +20 Strength, +20 Endurance, +20 Agility while the Animus Jactus is in their hands/equiped. Strengths: • The stat boost is always active when the ring is being used by its owner. • The user gains a +40 Magic Defense, +20 Strength, +20 Endurance, +20 Agility while they use the item • If equiped mid battle the sudden boost will be unprediciable to the oppnant. Weaknesses: • I he was disarmed of his ring and user has no way to recall it via their teleportation (e.g. out of teleportation range and no possible contact with one of the Vorpal Blades or marks left my the ring). • If the ring is disarmed in the way listed above the user will loose that boost granted by the passive. • The user has to adjust with the added +40 Magic Defense, +20 Strength, +20 Endurance, +20 Agility and might accidently cause lare colateral damage. Duration:--- Cooldown:---
Name: Cor Vincula (Heart Bonds) Rank: S Type:Supportive Description:This passive ability supports the two abilities above though the user cannoit activate 2/3 of this passive. The first ability enhances the Mark! passive above as it grants him the ability to use the guildmark as a teleportaion marker without a range limit meaning within the guild grounds he can teleport anywhere within the boundieres freely and out side the boundeiers the user can be summoned into battle by a guild member if they place their hand on the guild mark and say the spell's name in any language. However the user can only summon fellow guild members if they are with their max range (3000yrds)(Also the user can't summon other guild members into a thread like they can to the user), though the user can alway reject a summon by a guild member. The second ability enchances the Boost Enchancement with a very simple method, for each guild member in the same thread as the user the stat boost is multiplied by x number of guild members. For example Boost Enchancement give the user an extra +40 Magic Defense, +20 Strength, +20 Endurance, +20 Agility while the Animus Jactus is in their hands/being worn. If no or only one guild member was in the topic with him (e.g. User, 1 FT, 1 ES, 0DH/User, 1 FT, 1 ES, 1DH) noting would happen to the stat boost. If there were two guild members in the topic with the user (e.g. User, 1 FT, 1 ES, 2DH) the stat boost would be multiplied by 2. Though the multiplaction would stop at 5 members (e.g. User, 1 FT, 1 ES, 5DH) Strengths: • The passive is is always active when the ring is being used by its owner. • The passive enchances the abilities of two of the ring's other passives. • If equiped mid battle the sudden boost will be unprediciable to the oppnant depending on the number of guild mates in the thread. Weaknesses: • If he was disarmed of his ring and user has no way to recall it via their teleportation (e.g. out of teleportation range and no possible contact with one of the Vorpal Blades or marks left my the ring). • If the ring is disarmed in the way listed above the the passive would be negated. • The user requires other guild members to use the item to it's full extent. Duration:--- Cooldown:---
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Rin Moriyama
Posts : 27 Jewels : 106530 Age : 29 Join date : 2015-08-26
| Subject: Re: Fujin's item Sun 30 Aug 2015, 10:21 pm | |
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