Fujin
Posts : 21 Jewels : 7690 Age : 26 Join date : 2015-08-28
| Subject: Fujin's Weapon Fri 28 Aug 2015, 5:02 pm | |
| Name: Vorpal Blades Rank: S Type: kunai Description: The Vorpal Blades are custom-made kunai (特注クナイ, tokuchū kunai) and are one of the signature tools of Fūjin Stratas and have been left behind by the once great Scarlet Hunters which were the name given to the Stratas clan by the public due to their most dominant hair and eye color was red. They differ from a standard kunai in that they have three blades instead of one and on the handle allowing them to be quite useful in close quater combat always being made in sets of ten, they also have a linen cloth wrapped around the handle as a grip with magic runes burned into them. The magic runes used on these knives were and still are unqie to the Stratas family tree and can only be activated by a user of the family blood line and as such this family heirloom as like the two heirlooms focuses on one of three magics the Stratas clan used to be renouned magical creature slayers (including gods, dragons and demons without the use of their respected slaying magics though family records show it would take a group of 10 to take down even one of the big three) before they were exiled from Fiore or killed due to the paranoia of the citizens. The three magics the Stratas clan studied, reinvented and practiced was Elemental Purifaction Magic, Teleportation Magic and Projection Magic. The magic used and that was focused on when making this magical relic of the old days was forged with the primally focus of being used and was enhanced with the Stratas clan's teleportation magic causing each one to act like marker from which a bloodline weilder of the item can teleport themself, others (if in contact with the kunai) and objects between each of the kunai. The kunai being forged from Damascus Steel it has the ability to slice and priece through objects, weapons and armor of a lower rank, it also can cut through stone and steel. - picture:
Strengths: • only a member of the Stratas clan bloodline can wield it would be one of the blades to use their powers. • The Kunai are embedded with an unique form of teleportation magic. • The weapon's overall durability and piercing power and sharpness is almost unparalleled.Weaknesses: • When thrown they can be dodged due to their unique build making them less aero dynamic. • The user has to be able to touch the kunai to be able to use its teleporting abilities. • The abilities of the kunai are not perfect they only work as well as their user reflecting their stats.- Abilities :
- Passives :
Name:Teleportaion Rank: S Type:Supportive Description: These Kunai are enfused with a formula of Teleportation Magic made by the Stratas Clan allows the user to tleleport between premarked locations and if used properly can be used cover very large distances in the blink of an eye or for an extremely fast and effective means of transportation in combat when the situation requires fast actions or to set up and preform ambushes in a blink of an eye. The max distance between the teleportation markers/kunai is relitive to the user's max range to their stats (9000ft/3000yds). Strengths: • If the user has one of his kunai disarmed he can teleport it back to him in under a second. • The user can choose which one of the makers/kunai to teleport to or how far between the two points they wish to travel making their actions seem completely random. • The use of teleportation is extremely effective allowing the user to cross distances and preform attacks in a blink of an eye. Weaknesses: • Each time the user teleports they run the risk of teleporting into something that is already their, or if an opponent is able to predict the users moves they could place an objects like a sword so when the user appears the sword would be already be stabbing him. • The user must be in contact with the marker/kunai to use the teleportation. • The teleportation had a limited range reliant on the users stats. Duration: 1 Cooldown: 2 per kunai (only when teleporting people mid combat)
Name: Būsuto no Jutsu Rank: S Type: Passive,Supportive Description:This ability allows the wielder to gain an extra +50 to their Strength and Agility while the tempest blade is in their hands. Strengths: • The stat boost is always active when the weapon is being used by its owner. • The user gains a +50 to their Strength and Agility while they use the weapon • If equiped mid battle the sudden will be unprediciable to the oppnant. Weaknesses: • When the weapon is disarmed and user has no way to recall the weapons via their teleportation (e.g. 9 are out of teleportation range and the tenth has been knocked out of the user's hand. • If the weapon is disarmed in the way listed above the user will loose that boost granted by the passive. • The user has to adjust with the added strength agility. Duration:--- Cooldown:---
- Actives:
Name: Dual Layer Octagram Flash Rank: S Type: Offensive/Supportive Description: The user creates a circle formed by 8 Kunai/teleportation markers while still wielding two in his hand before teleporting between the markers, flashing in and out making it extremly hard to be hit by other attacks while preforming this attack. While teleporting the user slashes at their target striking a total of 16 times (8 strikes for each hand weilding the blade, doing only shallow cuts that cause alot of bleeded equeling the damage of an s rank spell). The max distance between the teleportation markers/kunai is relitive to the user's max range to their stats (9000ft/3000yds). Strengths: • Due to each strike taking only a split second it making it extremly hard for a enemy to preform a counter attack. • Due to each strike taking only a split second it makes it extremly hard for a enemy to defend themselfs from this attack along with the fact that the attack comes from all sides. • Due to the range of area that this trap covers it makes it extremly hard for a enemy to escape the attack. Weaknesses: • The user must set the kunai up before useing this attack. • If one kunai or teleportation marker is moved out of range of the user's range in relation to the user's stats or is destoryed the spell's hit count is decresed by 2 and a teleportation marker is lost to the user. • If one kunai or teleportation marker is moved out of range of the user's range in relation to the user's stats or a teleportation marker is lost to the user. Duration: 1 Cooldown: 4
Name: Vorpal Gate! Rank: S Type: Defensive Description: The user uses kunai as a sheild holding the side of the handle that has the teleportation runes facing outward warping away anything which comes in contact with it being a ranged spells or projectlie to the attack themselves (if they are foolish enough) and once warped, the subject of the spell can be directed to another location that is marked by the users markers. The maximum range that the teleportation marks can have between them is equel to the range in relation to the users stats (9000ft/3000yds) Strengths: • The spell prevents damage from one spell of any rank. • The spell is able to be used an extremly effective counter defensive that not many opponents would be able to see it coming. • The spell would be able to be used as an way to defuse the a fight by cuasing the attacker to touch the runes teleporting them away from the user. Weaknesses: • The hit box hot that the incomming attack is very small compared to other defensive spells the user must make block the spell perfectly for it to work. • If one kunai or teleportation marker is moved out of range of the user's range in relation to the user's stats or is destoryed the spell's hit count is decresed by 2 and a teleportation marker is lost to the user. • If one kunai or teleportation marker is moved out of range of the user's range in relation to the user's stats or a teleportation marker is lost to the user. Duration: 1 Cooldown: 3
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Rin Moriyama
Posts : 27 Jewels : 106530 Age : 29 Join date : 2015-08-26
| Subject: Re: Fujin's Weapon Sun 30 Aug 2015, 10:19 pm | |
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